<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Text Adventure Framework Devlog - itch.io</title><link>https://silverlessarts.itch.io/text-adventure-framework</link><item><guid>https://silverlessarts.itch.io/text-adventure-framework/devlog/1702752/dev-update-10-11-26</guid><title>Dev update 10-11-26</title><link>https://silverlessarts.itch.io/text-adventure-framework/devlog/1702752/dev-update-10-11-26</link><pubDate>Sun, 11 Oct 2026 21:15:55 GMT</pubDate><category>devlog</category><description><![CDATA[<p>A slow week, but things have been progressing, still focusing on the character this week, adding in basic saving functionality using what I had learned in the text adventure games. However the next th...</p>]]></description></item><item><guid>https://silverlessarts.itch.io/text-adventure-framework/devlog/1702718/project-announcement</guid><title>Project Announcement</title><link>https://silverlessarts.itch.io/text-adventure-framework/devlog/1702718/project-announcement</link><pubDate>Sun, 11 Oct 2026 20:55:26 GMT</pubDate><category>devlog</category><description><![CDATA[<p>This is a text adventure engine, it is very basic, I was going to focus on getting the basic features implemented before publishing, and I have been working on the character enemy classes, along with...</p>]]></description></item></channel></rss>